Monday, 21 March 2016

Joints

Henson's creations weren't just 'dolls'. They weren't sculptures designed for ornamental value. These creatures were never meant to be static. They were made to move.

Jim Henson was a puppeteer and all of his characters were created with the intention of telling a story and being used by an actor. Whether on stage or behind the camera, his puppets had to move and interact with the world.


To make a moving puppet, I'm using paper mache as a base for the doll before adding a clay surface and then making a mould of the puppet in silicone.


To make my dolls move, I normally use bendy wire underneath the 'skin' so that the limbs can be bent into a pose and will stay in that position until moved again.
Henson used traditional puppeteer principles - flimsy felt that follows the hand's movements - and animatronic technology. His creatures always had an suggestion of realistic life thanks to these movements.
I'm going to have a go at making more realistic movement by creating joints at the shoulders, elbows, wrists, hips, knees and ankles.


Ball jointed? Starting with an easier method - hooks.



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