Tuesday, 9 February 2016

Experiment: Hand-drawn Gif #1

I'VE NEVER MADE A HAND-DRAWN GIF BEFORE.
I liked the one that Jamie showed us in the briefing, where he had drawn a close-up, full-bleed eye and the sketchy lines of each frame drawing moved slightly. This really subtle change of direction in his lines made the image seem to have natural movement and a life-like quality that I've not seen achieved so effectively in digital gifs.

Using the light box to draw the same character over and over again, changing very slight details to give the illusion of animated features. Seemed really simple until I scanned them in and realised how the drawings looked in a sequence.

It's really wobbly and jumpy because there aren't many frames and because I drew them so quickly and not very precisely. Lots of features changed that I didn't intend to change! His nose changes shape, his ears grow and so does his hair!
Maybe this is a sign that I haven't finalised my character enough? Which one of these variations is the REAL Mite?

I also changed pencil halfway through so the lines suddenly get much darker and change quality. STICK TO THE SAME PAPER, THE SAME PENCIL AND THE SAME WAY OF DRAWING to create a fluid, consistent gif.

Other than it being super shoddy, I'm pretty impressed with the result. I MADE IT MOVE! IT'S ACTUALLY MOVING! Forever. 
I find the hand-drawn mode really energetic and it meets that rushed, scratchy, gross aesthetic that my peers said they liked for these characters. Stops me from refining too much and ruining the rawness with fineliners and Photoshop colouring.

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