Tuesday, 23 February 2016

GIF to the End



Making GIFs is loads of fun. I've learned a new way of working, and a really modern and useful application of illustration. Taking these skills forward, I'd like to continue applying my illustrations and characters to GIFs. They're really quite easy to create, but they're so exciting and revolutionary that they really grab attention.

I'm super proud of what I've made. Mostly, I love my Fibres and I think that they're successful original characters. They're believable as living organisms and it's incredibly exciting to see them actually moving and coming to life.

This brief has shown me that it is possible for illustration to exist beyond static images and that there is a demand for these from the industry. Illustrations can move and say a lot more than one single frame.

What people thought of my GIFs:
'he is so disgusting but I can't help but love him'
'they work really well as a series'

How I feel about it:
I'd agree that my characters have consistency and you can tell that they are a family, they come from the same world. I hope that this doesn't mean they are same-y or boring, that I have stuck to a 'style', but that by choosing to use the same family of characters, you can see the translation between the formats.
The comment about them being disgusting but appealing made me very happy - my characters achieved their intentions of being gross, but also somewhat endearing. They communicated the words they evolved from clearly, e.g. SNORE made people yawn. It was obvious that SNOT was picking his nose and eating it, much the disgust of many viewers, and that Mite was itchy (although I think Mite was the least obvious and gross of the bunch so he was the least successful).

I definitely solved the brief of creating three GIFs from my character designs, using each process (3D, Digital and Handdrawn). I think some people forgot about character, or moved away from their initial character designs. Briefs can lead you down different roads and off on tangents; in Visual Narratives, my book evolved away from a story and became a more abstract journey, meaning that I didn't quite solve the brief. This time, I've tried to stick to the challenge at hand and use my characters to COMMUNICATE.

What else I saw:
Emma's puppet was awesome and it was great to see other people enjoying the magic of 3D illustration (even though it scares me that they will take over the world and leave me behind).
Some awesome collage and textures in hand-drawn GIFs - where most people are comfortable working and produced some groovy things. Keep it goin'.
Beth Marsh's series worked really well together and had consistency to it. A fluid movement transcribed across the media. Breathtakingly beautiful. GIFs can be simple and slow.
Kat's eye and teeth - weird but cool as hell.

I don't want to let my lil' guys go and it seems a shame to have spent so long creating these beasts only to leave it at this. I'd love to revisit the Fibres, even if it is in my personal work.
I prefer longer independent projects where I have time to explore areas and really get into the research... it was great to have a week of self-directed studio time but I would've liked to have EVEN LONGER!


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