Wednesday, 20 April 2016

OUIL406 END OF MODULE EVALUATION

1.  What have you learned about visual communication during this module and how effectively do you think you have applied these ideas?
This module has taught me how to imbue messages within my illustrations. I have studied examples of illustrators who successfully communicate ideas through their art and I have attempted to do the same in mine. For example, in Studio Brief 1 I intended to make my GIFs communicate a selection of words 'gross', 'ugly', 'sick' and explored the physical connotations of these adjectives in my character design.
I found it a challenge to communicate without the use of text, but I've discovered how an audience can interpret messages from an image and how visual codes can be used to create a tone that aids this interpretation.
The effectiveness of my products has been determined by the responses I gained from my peers in the group crits at the end of each brief. I have measured success by the level to which they 'read' my message. The most successful outcome was probably the GIFs I made, since the audience made noises of disgust at the 'creature' as he picked his nose; It successfully repulsed them!

2. What approaches to/ methods of image making have you developed and how have they informed your concept development process?
I have learned how to make GIFs which I found was an innovative and engaging form of illustration that I'd like to use again, especially in designing characters, since it is a quick way of animating a flat design. This helped me to establish how my creature would move before translating that into a physical model.
Working in a digital format forced me to work on-screen and develop ways of reducing images down into graphic shapes. The 'Greetings From' brief challenged me to make vectors. Although I didn't enjoy this approach to image making, it is a new skill for me that I may need again in the future. It has pushed me to produce more graphic and simple illustrations.
I have followed my curiosity and passion for model-making to develop my skills in these processes. I've used clay, paper mache, plasticine and wire within my puppet-making. I have also tried to follow the model-making principles of Jim Henson during Studio Brief 3 in an attempt to make work that would fit into his world.

3. What strengths can you identify in your work and how have/will you capitalise on these?
I work well independently and have produced a large quantity of work over this module. I have managed my time effectively and finished all the tasks set.
My blog is honest and personal. I have used this consistently and devoted a lot of time to reflect on my progress. I will continue to use the blog to evaluate and summarise each major creative decision I make since I have found that it helps me to direct my time and effort efficiently.
I've been critical of my own and other artists' work, which has helped me to form opinions and develop interests.
I think I have been quite ambitious throughout this module. I've taken on big projects and set myself huge goals. This ambition can be dangerous and worsen my anxiety, but it has really driven my work forward. I've been innovative and demanded exciting results from my work.

4. What weaknesses can you identify in your work and how will you address these in the future?
My sketchbooks are a weakness because I haven't used them as much as I could have. I should have spent longer designing and planning within this space. I will allow myself a longer time to work in the sketchbook before making anything physical in future projects.
I haven't much experience with working digitally, especially with Illustrator or Wacom tablets. I should practice using these processes before tackling a brief that requires a digital output.
I need to preserve my creations. Because these things are so fragile, they often fall apart or get destroyed before submission. I need to find ways to protect and look after these products so that they can be submitted or exhibited later.

5. Identify five things that you will do differently next time and what do you expect to gain from doing these?
1 - I need to practise drawing more. Keeping a personal sketchbook has helped me to think creatively all the time and record any ideas I have. Visual Language taught me how valuable sketchbooks can be and how to use it as a work-out. Maintaining a sketchbook practice will make my final outcomes stronger and better planned.
2 - Following the brief. I have got distracted and veered away from the brief several times in this module. Although it is great to get deep into the project and explore it thoroughly, I need to print out a copy of the brief and follow it strictly.
3 - I have found looking at other artists really useful so I would like to do this more and continue to expand my knowledge of the industry in order to work out where my work might exist.
4 - Although I've been quite innovative and ambitious, I think I'm getting settled into comfortable ways of image-making again and I need to keep exploring. I want to keep my work interesting and to keep refining my products by investigating other approaches.
5 - Seeking more feedback and contact in order to establish where I'm going and to what level I am working at/what I need to improve.
BOOK A PRINT SLOT AS SOON AS I KNOW WHEN THE DEADLINE IS.

6.How would you grade yourself on the following areas:
(please indicate using an ‘x’)

6.How would you grade yourself on the following areas:
(please indicate using an ‘x’) 

5= excellent, 4 = very good, 3 = good, 2 = average, 1 = poor

1
2
3
4
5
Attendance




X
Punctuality




X
Motivation



X

Commitment



X

Quantity of work produced



X

Quality of work produced


X


Contribution to the group


X


The evaluation of your work is an important part of the assessment criteria and represents a percentage of the overall grade. It is essential that you give yourself enough time to complete your written evaluation fully and with appropriate depth and level of self-reflection. If you have any questions relating to the self-evaluation process speak to a member of staff as soon as possible.

Tuesday, 19 April 2016

SILENT CRIT

Everything in black is feedback from peers (Amy, Siobhan, Josh, Charlotte, Kyle, Mary)/Hatthew Modgson. Everything in blue is Jaythoughts.


Idea/ Person/ Message:
OBVIOUSLY JIM HENSON. A connection between YOU & Jim. Personal to you. FEELING a connection. ALL OF US and Jim.
Carrying across what Jim was doing.
Pretty much what I intended to communicate! I worried that they wouldn't be able to identify the PERSON of note, but the quotes and signature did that very overtly. I feel like that was cheating a little and I shouldn't rely on text all the time.
My work was effective in communicating the connection between Jim Henson and myself, us, the audience. This is quite an abstract and personal concept to communicate so I wasn't sure how that might read, but my peers interpreted that well.

Mood/Atmosphere: 
Magical, fairytale-y, delicate, surreal. Don't know what's going on - feels like a new world.
Endearing, happy. Slightly muted? Not too joyful/ too in your face.
'Feels like a new world'! Yes!! Just what I wanted. I tried to talk about world-making.
I'd agree that it's a muted approach since I explored Jim's fantasy films rather than focussing on his comical and over the top Muppets.
They felt my fantasy, magical realm atmosphere!

Materials/Process:
Like the eyes - the characters have some familiarity. Well-made.
They were impressed with how much work I'd done and they hadn't seen a process like this before. I have used this process before, so I would have liked to do something different. My blog shows some exploration of alternatives.

Design/Crafting:
Like the font - fees appropriate for Jim and for the quotes. 
Good quality Photography. Poses, frame of camera, use of space for type in composition.
Considered hair and personalities for each puppet + costumes, spent lots of time on the puppets. 
Crafting is wonderful.
Elegance.
I don't think that the puppets are as well-made as they could be and I would really like to spend longer designing and fabricating their costumes but it is nice to get recognition for the work I've spent so long developing.

Ambition/Innovation:
Exciting as illustration. Cross-over between puppetry and illustration. Amount of work is impressive.
I'm glad that they didn't dismiss my work as NOT BEING ILLUSTRATION but I can't stop thinking that maybe what I'm doing isn't illustration. Maybe I'm not on the right course.
BUT yes it's an interesting area and I'm more excited than anxious about finding out where I'll take my work next. I don't know where I'm going or what I'm doing and that's pretty groovy. I'd say that's innovation.

They liked the stamps best. Close-ups, focussed. Colours are vivid. These snippets bring you deeper into that world.
I'd agree. Stamps are best… I particularly like the crystal in the hand because it's the most ambiguous and intriguing image - makes you think WHAT'S GOING ON? THAT'S NOT A REAL HAND? It's the most magical.

Poster - the puppet's jaw is distracting!!!! They couldn't work out what it was. Person and puppet. Jay is WITH the quote. What does it say about the human condition? 
I hadn't realised quite how distracting the puppet's jaw is and I'm a little disappointed that there's no print slots left so I can't re-shoot and re-print this poster. I hadn't thought about shooting the photo in portrait orientation rather than landscape. I think the poster is the least successful element of the set, but it's not awful. It's still okay, but I think I could invested more time and effort into that photo. It still communicates effectively, it just isn't as well-composed as it could be.

FOR FUTURE PROJECTS!
Media - foam latex
Use of photography
Animatronics
Collab with other students - fashion? Photography? Animation?
MAKE MORE ROUGHS/PROPOSALS
Have a look at Wilfred Wood Sculpture

Take-Aways from my Peers:
Amy - use of ambiguity is intriguing and enticing
Siobhan's use of motifs - symbols that we all recognise (dandelion seeds) that signify something else (wind - an abstract force that's hard to illustrate alone!)
Kyle's OLIVER POSTGATE. Absolutely loved what Kyle has made and I want to buy it all. He's managed to flatten all of Postgate's work into a poster that's crammed with THINGS - it's his workspace and studio in paper. Loved how the portrait was in the style of Postgate's flat cardboard characters.

Farewell, Jim
Goodnight Jim. I've loved this project so much and I'm really sad to hand it over. I will never stop chasing your legacy.
I've had a great time MAKING.
I've made an interesting set of prints that I'm happy with - they look exciting and unlike anything else in the studio, but I am unsure whether I've answered the brief as well as my peers. BUT MY PRINTS MAKE ME HAPPY. MY PUPPETS MAKE ME HAPPY. THE STORY MAKES ME HAPPY. It might not be quite what I was asked to do, but it's ALL come from JIM.
I've entered a competition - I've made puppets - I've done all that I set out to AND MORE. I've pushed myself so hard during this project so I'm ready for a rest.
THE BEST PART IS THAT MY PEERS 'READ' THE MESSAGE. THEY GOT THE MEMO. THEY UNDERSTOOD WHAT I WAS TRYIN' TO SAY.
I'M A HAPPY JAY. Thank you Lord for this uhhmazin' brief!

Friday, 15 April 2016

Kermy Baby

I went to York and couldn't resist going to the Disney Store to laugh at their extortionate merchandise, including millions of Muppet toys.

KERMIT, WHAT HAS HAPPENED TO YOU? WHAT DID THEY DO TO YOU?


I'LL SAVE YOU, BABY BOY.
I just find it so funny how Kermit came from such humble beginnings and now he's here, mass produced for spoilt kiddies. What would Jim say?

Thursday, 14 April 2016

Fan Film Update


CHERYL HENSON WATCHED MY FILM. AGH. AGHH. AGHHHHHHH.

TUTORIAL

Tutorial with Matt:
Yay, lots of work done over Easter so I've made a good start on the project!

http://data.whicdn.com/images/92653377/original.jpg

Does it actually answer the brief?
Produce a series of illustrations in response to a given person of note. This series must exist across of range of differing formats whilst maintaining a visual consistency throughout.
- My models were invented in response to Jim Henson. I have designed, sculpted, posed and taken photos of these models to illustrate Jim's world-building process. These images will be printed in the different formats, but will be connected in that they all belong to the same WORLD. 

Is what I am doing ILLUSTRATION?

Matt mentioned postgrad study which I hadn't really thought about before. MA in Storytelling in STOCKHOLM. Will have a gander!!!!!!!

PRINTING

I PRINTED MY A2 POSTER!
Printed 3 copies to be safe... £3 each! So much cheaper than going elsewhere but I only narrowly managed to grab myself a print slot so next time I do need to book FAR IN ADVANCE.

The print dude asked me if I'm doing textiles. Hm. Makes me wonder if other people do see my work as illustration or not? Am I actually on the right course? Doubting myself now.

So pleased with myself for getting it sorted and printed so early. Huge weight off my shoulders.
Best thing about these size formats is that there's no trimming to do hooorah!
I'm going to print the postcards at home on thicker card and print my stamps on Avery Labels so that they're actually STICKY! YEAH!


Wednesday, 13 April 2016

SET

The project is almost over and (I think?) I have completed my set of prints. 
I've loved this brief and think I've made the most of my time (I'm exhausted!!!! and I'm happy with the groovy things I've made) but I am still worrying that what I've made won't be good enough FOR THE BRIEF.
It's not Henson-worthy and I can't stop looking at what other people have done and comparing mine - thinking how awful mine is in comparison.

In Visual Narratives, I got so sucked into the task of making a world that I forgot to tell a story and I didn't answer the brief as well as I could have. I got so INTO making the scene that I forgot the NARRATIVE.
I'm scared that I've done this again. I began by following Jim's principles by using similar processes but I think that people will see what I've done and not see the connection to Henson at all. I've got too into MAKING.

THIS IS VISUAL COMMUNICATION... AM I COMMUNICATING WHAT I HAVE BEEN ASKED TO COMMUNICATE?

I didn't do the obvious thing. That's not what I do. That might have been easier, it might have been safer.


This one doesn't suit the set! It looks different! The puppet looks different. The photo is taken indoors and the colour palette is completely monotone. Agh. I have done this for a reason, I want this one to b ethe BEHIND THE SCENES of Jim's performance and his connection to the puppets in the other prints. But I can't explain that to viewers.








The stamps are working quite well, these close-up MOMENTS. Such a lovely format to work with and something I've never attempted before. I'm not sure how they will look when printed - will the small details be noticeable? Will they just look like a blur??
Without the quotes, are they just boring?



Other Tributes to Henson

Other people have used illustration to celebrate Jim's life and career:

http://33.media.tumblr.com/tumblr_lvjkn7cD6r1qzh8oz.png

A digital illustration that really tickles me! Kermit puppeteering Jim! Love it! The digital aesthetic, as I've probably groaned on about a million times, ain't for me, but I really like this concept. Humorous tone, not like my approach in that respect because this artist is looking at the COMICAL tone of Henson and I think they're successfully communicating that in this.


http://www.puppet.org/museum/pix/img_jimhenson-big.jpg

SOMEONE MADE JIM INTO A MUPPET! Very simple idea, the first thing I thought of for this brief, but this is executed really well... it's obviously JIM and it also LOOKS LIKE A MUPPET

http://images.mentalfloss.com/sites/default/files/styles/insert_main_wide_image/public/creation_0.jpg

HAHHAHAHAHAAHA YEEEEES. Humorous approach to Jim's legacy. Using Jim's familiar characters is a great way to broaden the reach of the illustration - most people would 'get' this, because they recognise the Muppets, even if they don't recognise Jim's face.

THE RESURRECTION

PLAN
FIX BIG PUPPET
People seemed to like the big puppet but it fell apart a little when I tried to add a jaw. 
BUT since people are responding well to this one, I have decided to resurrect her!
SOLVED: Not permanently fixed, but a temporary revive for this lil' gal. 

Aim: take a groovy photo of me and the Gelfling mirroring each other. Like the below photo of Jim and Kermit - a relationship/bond between puppeteer and puppet.

https://s-media-cache-ak0.pinimg.com/236x/11/eb/7a/11eb7ac2f94e20e99e10e614d48cfb21.jpg



http://vignette2.wikia.nocookie.net/muppet/images/9/93/Jimkermittmm.jpg/revision/latest?cb=20060202064627

Took some photos of me with her - puppet and puppeteer - really wanted some photos out in the garden to match the rest of the series.., maybe us looking at each other on a bench, but it was raining so I made do with a quick snap of us inside.

http://vignette1.wikia.nocookie.net/epicrapbattlesofhistory/images/f/fc/Jim_Henson_Based_On.jpg/revision/latest?cb=20150824015640

HOW COOL WOULD IT BE FOR ME TO LAY MY OWN BEARD AND DRESS UP AS JIM AND TAKE A SHOT LIKE THAT! Alas, really running out of time before my print slot so I had to make a speedy decision with this and at first I hated it! I look so awkward and the doll has green hair - just looks weird!!!!

https://s-media-cache-ak0.pinimg.com/736x/91/fc/21/91fc218a0b03ec0e0564a9d38c75c097.jpg

BRAINWAVE : what about a black and white filter? It might make the poster stick out like a sore thumb next to the rest of the set, BUT it would tone down the green hair, it would make it look like she was a mirror of me - 'frankly, I'm much more comfortable when I'm wearing a puppet' would make so much more sense if she's a puppet version of myself - AND it would link to Jim's earlier work in black and white. His first broadcasts. His classic projects.
It's also BREAKING THE MAGIC SPELL. Behind the scenes, the black and white of Jim's career rather than the technicolour finished products.
Adds authenticity to the poster.


Hmm. Yes. Like it much more in black and white but still not sure whether people will GET that it's Jim! That this is all about HIM.

 

http://www.henson.com/jimsredbook/wp-content/uploads/2011/11/JH_01_81_rb.jpg


http://cdn.ebaumsworld.com/mediaFiles/picture/2315435/83588136.jpg

THINGS JIM SAID

  • When I hear the art of puppetry discussed, I often feel frustrated in that it's one of those pure things that somehow becomes much less interesting when it is overdiscussed or analyzed.
  • One of the nice things about puppets is that it's your own hand in there. You can make it do anything you want it to.
    • Jim Henson, p. 51
  • There must be a lot of shy actor in puppeteering. His work is the puppeteer's statement. It's his outlet. If I had to face the audience myself, as Jim Henson, I'm sure I'd be just a bit shy. But when it's your puppets that face the audience, it's different. That I can do very easily.
  • People shouldn't come expecting to see the Muppets because they are not here. This is something else.
  • With puppets, I don't think you should try to duplicate what humans do. It can cause problems.
  • Puppetry's a lot harder than people realize, and it's particularly difficult doing a movie. You have this scene with all these puppets, and when something goes wrong, you've got to set the whole thing up to do it again. With people, you ask an actor to walk across the room a second or third time, and he does it. That's it.
  • Puppets have the same sort of graceful aging that cartoon characters have.

Tuesday, 12 April 2016

POSTERS

 

Fiddling about with adding line drawings over the top of the photographs. Almost works... maybe if I draw them on a wacom tablet so that they are perfect white lines it might look better.

I don't think it adds much to the image though. It makes it more Dark Crystal-esque (more Brian Froud style) but it doesn't say anything more about Jim and I think it just confuses the image as there is too much going on! Distracting from the puppets.

Having a go at putting type on too but I'm really not a graphic designer so I don't know whether this works at all! It scares me that there are so many variables as to which font to use, how big to make the size and where to place it. The font I used for 'DANGERS' on the top right image suits the tone of the dark fantasy of the dark crystal but doesn't go with my puppet vision.
I can't escape a 70's groovy tone in my creations ahah. This is me trying to channel '84 dark fantasy and I still get a hunkydory Ragtime vibe ooop.



Postcards





Should I add quotes? Where should they go? What fonts should I use?
I hate trying to decide on Photoshop… there are infinite possibilities!





Monday, 11 April 2016

RED NOSE STUDIO

Looking for other artists who make funky 3-DIMENSIONAL ILLUSTRATIONS. Things that have the potential to move and that are made as PHYSICAL models but that also exist as FLAT, printed media. What transforms them into illustrations?

RED NOSE STUDIO - CHRIS SICKELS

Describes his work as 'sculptural and 3D illustration'.
He makes scenes that tell stories - a single frame that has a BIGGER PICTURE. So much work goes into these images - into making each element, placing them and photographing them. There are infinite possibilities for how the picture could look, depending on where each piece is placed, the lighting of the photograph... I wonder whether Sickels roughs out a plan of not just what the characters will look like, but of the composition of the page as an illustration, too.




https://s-media-cache-ak0.pinimg.com/564x/dc/f9/c1/dcf9c13beac9971aa8c935695662351f.jpg

This model of Edgar Alan Poe interested me because he has solved the problem that I have been tackling. He's made a 3-Dimensional model in response to a classic legend.
It's not a traditional PORTRAIT - it's a recreation, a re-imagining, a miniature scale figure.
It's identifiable as Poe, but it has this otherworldliness to it, as though he has been through a weird Coraline-esque vortex that has changed him.  YOU'VE CHANGED, MAN!  It's obviously Sickels's work in style and form, but it's also obviously inspired by Poe himself.

Feeling like I should have made a lil' Jim! It just seemed too obvious...
I wish I had seen Red Nose Studio's work before I'd got so far into the project!
It's giving me confidence that what I do CAN be illustration.

https://s-media-cache-ak0.pinimg.com/564x/13/d9/f8/13d9f878a305bff0e1a319183da0764b.jpg

In this example, it's the type that brings the still frame into a graphic image. If I choose to make my posters and postcards into promotional material for the short film I made, this could be a simple way of contextualising it. Adding a masthead and details about the production in an overlay of type.

http://www.magnetreps.com/wp/wp-content/uploads/2013/04/RedNoseStudio_PolarBear.jpg

Traditional illustration - drawing/ink combined with the model-making process. So clever! I could play about on Photoshop to combine layers of scanned drawings and photos of my models.
I wouldn't have expected the two to work so well together, but the way that this artist has carefully cut around the model to collage it on top of the drawing is neat and seamless. Although the two media have a very different aesthetic style, it doesn't make the illustration look odd or out of place, it actually creates even more interest within the frame.
I'd liken this to the photographs of Jim Henson with his hand in a puppet - for some parents, this 'spoils the magic', but for others it just makes the art form even more enchanting - getting a glimpse into how these little things are made and where they begin as sketches.

https://s-media-cache-ak0.pinimg.com/736x/c9/de/01/c9de0143af4efa6e7ff42192d6ec4c83.jpg

The intricacy of his sets is breathtaking and gives the viewer so much to look at. There's textures, shadows, colours, forms, foreground, mid-ground, background. There's depth where objects overlap. There's the whole construction of a miniature world. Physical effort, making the houses stand up alone. Posing the model. Sculpting, placing, building, crafting, PLAYING.

For me, that's a lot more than a drawing can ever offer. Even if you spend 10,000 hours on a drawing, it's still only used one hand and a chunk of brainspace. Making a scene involves the whole body and both sides of the brainnoodles.